
“Bob” Dobbs - the figurehead of the Church of the SubGenius. So goes it here on the Bad Game Hall of Fame: Where it’s not just enough to describe why a game is considered “bad” and where we must do excruciating research into the histories of parody religions, failed FMV games, noise rock records, ill-advised distribution deals, and so much more surrounding context.

And while that last part sounds like it might be tough, let me assure you: It may well turn out to be the easiest task of the three, after all is said and done. With all this in mind, this article will attempt three objectives: To document the history of Cave+Barn Studios (and their former incarnation RUNANDGUN!), to review the contents of the Urban Yeti! cartridge, and to determine once and for all if ‘Bigfoot’ is real or not. Frankly, it’s probably something of a miracle that Urban Yeti! managed to see the light of day itself.

For as oddball as this yeti adventure may well be, you’ll soon find it downright tame compared to some of its creators’ other canned game concepts. Urban Yeti! is perhaps the pinnacle of this disjointed design philosophy - even if only by default, considering the studios’ unfortunate penchant for cancelled releases. At the core of both short-lived labels was a mostly consistent collective of creatives who seemed to reject the structure of the conventional video game, in favor of experimental multimedia and unfocused genre mash-ups.
DARK AND LIGHT TAMING CAVE YETI SOFTWARE
To tell the story behind Urban Yeti!‘s development is to recount the convoluted history of its developer, Cave+Barn Studios: Born from the ashes of a former video production company turned software house, and doomed to flame out in comparative fashion. It’s perhaps more accurately categorized as a minigame collection, tied together by treks across loosely-contained hub worlds? But these definitions can’t begin to account for what must’ve originally been even wilder design ambitions, which the game’s creators were surely forced to rein in and compromise. Though I’ve often seen it described as similar to the classic style of Grand Theft Auto titles ( 1, 2, and so forth), this comparison falls apart past the shared top-down perspective and urban environments. Dispatch the saucer immediately.”Įxtraterrestrial art by do you get when you combine a mock cult, Dolemite, surfboarding, and multiple failed distribution deals? Why, a Game Boy Advance cartridge about cryptids, obviously!Īs illogical as that concoction may sound – and for as disconnected as those elements might all feel from one another – it’s unlikely that any other recipe could have resulted in 2002’s release of Urban Yeti! Since hailed as one of the strangest entries in the GBA library, it is a game which delights in jumping between genres and generally defying standard categorization.
DARK AND LIGHT TAMING CAVE YETI FULL
Fiery Eye The creature shoots with full range dealing 40 to 47 Fire damage per 1 Enraged Cyclops in a stack.There is an unknown yeti touching me. Critical hit creatures become incapacitated until end of their next turn.

Sweeping Bash The creature hits all neighbouring enemy units in a small angle around the target unit. Vulnerable to Light: The creature suffers 25% more Light damage. Critical hit creatures become incapacitated until end of their next turn.ĭemonic Lineage Resistant to Fire: Damage from Fire spells and effects is halved and Fire damage from enemy attacks is decreased by 25%. Demonic Lineage Resistant to Fire: Damage from Fire spells and effects is halved and Fire damage from enemy attacks is decreased by 25%.
